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The Development Team


Our Development team create the new technologies we need to keep Astraware at the forefront of handheld development, and use these in developments of both exciting licenses from industry-leading partners, and original new developments of our own creation.

David Oakley

Chief Technology Officer

David brings his skills in cutting edge mobile development, as well as 12 years' experience in internet and web technologies. He has developed Astraware's e-commerce engine and core handheld technology libraries.

Larry Dyde

Development Manager

Larry leads our games development team, and manages all of our internal projects. Not only expert at Palm database and communications programming, Larry also maintains our AWF games development framework.
Larry leads our development team.

Bryan King

Game Graphics

Bryan works on graphics for our games, whether making accurate conversions from existing games, or creating appealing new artwork for original Astraware titles. Bryan is an expert at giving our games a clean cartoony look!

Iain Moore

Windows Mobile Lead

Iain is our expert at getting games running on, and making the most of, the latest devices for Windows Mobile and Palm OS.

Stephen Foster

Game Development

Stephen brings skills in development, and works on creating new games and adapting existing ones. With a background in AI as well as programming, he's also responsible for helping our games to be more intelligent, find Sarah Connor, etc.

Katherine Gordon

Web and Game Development

Katherine joins us to work in both web and games development - creating new features for our Club Astraware subscribers, new features and capabilities for the website, whilst learning new skills in game development too.

Mike Hanson

Game Graphics

Mike brings new artistic talent to Astraware, helping to make our conversions and new titles as good looking and shiny as possible.