Product Revisions
| Version |
Date |
Description |
| 1.7 |
Feb 10, 2004 |
- Added enhanced sounds for PalmOne OS5 devices
- Updated controls forms to allow for easier configuration on devices with a d-pad, and on the Tapwave Zodiac
|
| 1.6 |
Sep 2, 2002 |
- Support for the latest devices
|
| 1.52 |
Jun 17, 2002 |
- Much better handing of low memory requirements
|
| 1.5 |
Apr 26, 2002 |
-
Enhanced Sound Support added for Sony T-Series!
-
Improved Speed Support for new devices - Treo, M125/130/505/515, Sony Clies
-
Improved Memory Handling
-
Combined Registration System - Codes for Zap!2000 and Zap!2016 work on either version.
|
| 1.45 |
Jan 18, 2001 |
- Better memory management, should give more help when the handheld runs out
of memory
- Uses less working space on a Palm III which doesn't have much heap memory
- Better backgrounds, as used in Zap!2016
- WorldwideWidgetWorks GamePad support
- More help for user registration
|
| 1.3 |
Sep 9, 2000 |
- Zap!2000 has now been Platinum Certified by Palm to be one of the most
stable and usable games on the Palm.
- Using the 'Find' facility when in Zap!2000 no longer crashes the machine.
- No longer accesses screen memory directly
- Better handling of low memory conditions
|
| 1.2 |
Jun 21, 2000 |
- Two new levels for registered users, with new bosses, turrets, canyons,
alien launchers, mines!
- Save game available at end of each level, resume game restores you to the
start of the next level with all lives and power-ups preserved
- Tapping the top of the screen now opens up the menu, which is behaviour
that Palm OS 3.5 users expect
- Better compression techniques mean that the full colour 7-level version of
Zap!2000 is now the same size as the old 5-level version was
- Better error messages if game runs low or out of memory
|
| 1.12 |
Apr 10, 2000 |
- Auto-fire (only
available in registered version)
- Now compatible with Chrome alternate colour settings on Palm IIIc
- Now only loads graphics when needed - much quicker to load
- Fix: used to crash when you tryed to use 'Reset Highscores'
- Fix: used to crash if you cheated to jump past level 5
|
| 1.1 |
Mar 10, 2000 |
- First colour release for Palm IIIc
- Completely configurable controls (map any button to any action)
- Shields countdown clock
- Ability to turn scenery off and on for a faster game
|
| 1.01 |
Feb 25, 2000 |
- Palm OS 3.5 compatibility (Palm IIIc and Palm IIIxe)
- Removed duplicate printing of Game Over
- Added 'Zap!2000 is loading' message
|
| 1.0 |
Jan 1, 2000 |
- New completion screen
- Redesigned highscore page
- Boss aliens are harder to defeat
- Shields
- Nuke bomb (registered version only)
- Fix: aliens don't disappear anymore
|
|
|
Product Information
Zap!2000/2016 for Palm OS®
version 1.7 (Feb 10, 2004)
RequirementsOperating System
- Palm OS® 3.5
- Palm OS® 4
- Palm OS® 5
Screen
- Native 160x160 (Low-Res)
- Compatible 320x320 (Hi-Res)
- Compatible 320x480 (Portrait)
- Compatible 480x320 (Landscape)
Please Note:
This product is not compatible with the Sony UX series CLIÉs or the PalmOne Zire, Zire 21, Zire 31 and the Tungsten E2
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